Action (Drawback)

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ACTION -1 Point/Step




An FX requiring longer than two actions to use is considered a drawback. Each step up the Time and Value Progression Table is a 1 point drawback. The drawback cannot equal or exceed the value of the associated FX. So a FX costing 10 points cannot have more than 9 points in this drawback (and meaning the FX takes three months to use!).

This drawback can also apply to the time needed to switch between Alternate FX in an Array: 1 point if a one action is required, 2 points if two actions are required, each step up the Time and Value Progression Table thereafter is an additional 1 point drawback. In this case the drawback’s value cannot equal or exceed the FX’s total Alternate FX feats, so a FX with three Alternate FX can only get 2 points out of this drawback (requiring two actions to switch between them).

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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