Action (Extra)

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ACTION +1 Modifier/Step




Using an FX requires one of the following types of actions: reaction, free, one, or two actions. Reducing the action required to use an FX is a +1 modifier per step (two actions to one action, for example). An FX’s required action cannot be reduced to none unless the FX is permanent (in which case it is generally automatic). Gamemasters should be cautious about allowing this extra for attack FX. Movement FX cannot take this extra, since the one action required to use a movement FX is part of the character’s normal movement.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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