Aid

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AID One Action




You attempt to help an ally during battle. You might shove an enemy off-balance for a second, or disrupt his attack with a carefully-timed feint.

Make an opposed check. If your opponent fails, you grant your ally a +2 bonus on attacks against the target, or a +2 bonus on opposed maneuver checks against that target. Alternatively, you may grant your ally a +2 bonus on Defense against attacks from the target. These bonuses last for one round, until the start of your next turn.

Failure: If this maneuver fails, your ally does not gain the bonus.

Examples: Use Might to knock a foe off-balance while your ally attacks. Use Acrobatics to nimbly draw a foe’s attention with attacks while your ally gets a better position. Use Expertise (Tactics) to time your attacks with an ally’s to maximize effect. Use Persuasion to trick your foe while he’s attempting to attack your ally.

d20 Advanced: Part II
Chapter VII: Combat Combat Sequence | Combat Statistics | Actions | Action Descriptions | Damage | Tactical Movement and Options | Maneuvers
Chapter VIII: Environments Zones | Terrain Effects | Climate Effects | Conditions
Chapter IX: Dramatic Interactions Dramatic Interaction | Interaction Types | Reputation | Mental Strain | Taint | Examples of Taint
Part I: Characters | Part II: Action | Part III: Running the Game

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