Called Shot

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CALLED SHOT One Action




You swing high and try to drive your sword into your enemy's heart. You put the bead of your sniper rifle right between the eyes of your target.

You gain a +2 bonus to your attack's critical threat range and a -2 on your attack roll. The adjustments apply to your next attack and last for a full round. This represents aiming at a smaller but more vulnerable area, like a foe's eyes or throat. You can take up to a -5 penalty on your attack roll for a total +5 bonus to your critical threat range.

Make an opposed maneuver check. If you succeed, you take the trade-off successfully.

On a successful critical hit, you may choose to instead inflict one of the following FX rather than deal +5 damage. Your attack still does normal damage in addition to the added FX. You must, however, declare which option you'd like to use in advance:

  • Dazzle (Visual) 5: Attack the eyes. You strike at a foe's eyes and might be able to blind him.
  • Drain (Constitution) 10: Stab the heart. You sever a major artery, causing massive bleeding and severely weakening your enemy.
  • Drain (Dexterity) 10: Knee shot. You smash at a foe's legs, making it difficult for him to move.
  • Drain (Strength) 10: Sever muscle. You cut at a joint, making it harder for your foe to bring to bare the full weight of his strength against you.
  • Inflict (Attack and Fortitude 5: Sucker punch. You hit a foe in the stomach, inflicting little damage but wracking pain.
  • Inflict (Defense and Actions) 5: Head shot. You swing at your foe's head and literally knock him senseless.

Failure: If this maneuver fails, you do not gain the bonus, but you still suffer the penalty.

Examples: Use Might to deliver a painful sucker punch. Use Dexterity to place your knife right in your foe's heart. Use Science to use medical knowledge to stab at pressure points and strike for higher Damage.

d20 Advanced: Part II
Chapter VII: Combat Combat Sequence | Combat Statistics | Actions | Action Descriptions | Damage | Tactical Movement and Options | Maneuvers
Chapter VIII: Environments Zones | Terrain Effects | Climate Effects | Conditions
Chapter IX: Dramatic Interactions Dramatic Interaction | Interaction Types | Reputation | Mental Strain | Taint | Examples of Taint
Part I: Characters | Part II: Action | Part III: Running the Game

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