Chapter I: The Basics

From D20advanced

Jump to: navigation, search

Who hasn’t wanted to be the hero at one time or another? Whether that hero is crossing blades with evil monsters and battling dark sorcerers in the bowels of some horrible dungeon, soaring across the sky in a fancy costume and cape with fantastic powers, or maybe traveling through space in a futuristic spaceship, all types of heroes exist in fiction. d20 Advanced is a game dedicated to making it possible for you to play that hero in a game fueled by the imaginations of yourself and your friends.

Contents

What is a Roleplaying Game?

A roleplaying game, or RPG for short, is a game of the imagination, where you and some friends get together and create fictional characters, then play out their adventures around a tabletop. One player takes the role of Gamemaster (or GM) and describes the setting and the challenges your characters encounter. The GM plays the supporting characters and villains in the story. The GM also acts as referee to adjudicate the rules of the game and make sure everything’s handled fairly.

Your imagination is the only thing limiting the sorts of adventures you can have, since you and your friends create the world, the characters, and the adventures. It’s like writing your own story, with your characters as the heroes! All of the action takes place in your imagination, and the story can go on for as long as you want, with one exciting adventure after another.

What is d20 Advanced?

The Basics

Gameplay

Hero Dice

Character Points

Details & Characteristics

Drawbacks

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

Personal tools

sl
כריכים  סנדויצים  טבעות אירוסין, יהלומים  תוכנה לניהול  קשרי לקוחות  CRM, ניהול קשרי לקוחות  החזר מס  ספרדית  ליקוי למידה  גיבוי