Chapter VI: Gear

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The gear a character carries is (usually) more than just a fashion statement. Gear can provide many abilities and advantages to a character, whether it’s a sword that helps a character injure enemies, armor that keeps a character safe during a fight, or a toolbox that helps a character do his job. Gear covers everything from the simplest wooden club from the Stone Age to the impossibly advanced anti-gravity force field belts of the distant future. Gear need not be the focus for a character, but no matter what genre of gameplay or era your game falls in, equipment is going to be available to characters.

Contents

Equipment

General Equipment

Weapons

Armor

Vehicles

Structures

Devices

Constructs

Wealth

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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