Disarm

From D20advanced

Jump to: navigation, search
DISARM One Action




You slam an opponent’s sword out of his hand, or blast an enemy’s gun away.

Make an opposed maneuver check. If you succeed, you disarm a character of an easy to lose device or piece of equipment, dropping it to the floor.

Failure: If this maneuver fails, the target holds onto his weapon.

Examples: Use Might to smash a weapon out of your opponent’s hand, or use Acrobatics to grab someone's weapon and twist it away with a spin-move.

d20 Advanced: Part II
Chapter VII: Combat Combat Sequence | Combat Statistics | Actions | Action Descriptions | Damage | Tactical Movement and Options | Maneuvers
Chapter VIII: Environments Zones | Terrain Effects | Climate Effects | Conditions
Chapter IX: Dramatic Interactions Dramatic Interaction | Interaction Types | Reputation | Mental Strain | Taint | Examples of Taint
Part I: Characters | Part II: Action | Part III: Running the Game

Personal tools

sl
כריכים  סנדויצים  טבעות אירוסין, יהלומים  תוכנה לניהול  קשרי לקוחות  CRM, ניהול קשרי לקוחות  החזר מס  ספרדית  ליקוי למידה  גיבוי