Emotion Control
From D20advanced
| EMOTION CONTROL | ||
| Type: Sensory (mental) | Action: One (active) | |
| Range: Perception | Duration: Sustained (lasting) | |
| Resistance: Will (staged) | Cost: 2 points per rank | |
You can instill different emotions in a target whose Will resistance you overcome. If you succeed, you can shift a target's attitude regarding anyone up one or down one steps (from indifferent to friendly or unfriendly, for example). If you succeed by 5 or more, you can shift a target's attitude up or down by two steps. If you succeed by 10 or more, you can change the target's attitude to whatever you like.
Contents |
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FX Feats
- Mind Blank: Targets don’t remember time under your Emotion Control; their memory of that time is blank.
- Subtle: Subtle Emotion Control is tailor-made for true manipulators, leaving victims wondering why they are suffering such uncharacteristic bouts of emotion. Combined with a degree of finesse in choosing the right feelings to impose, the controller can escape notice altogether.
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Extras
- Alternate Resistance: Emotion Control may be based on Fortitude to reflect a biochemical FX, such as a drug or control over various hormones.
- Contagious: Contagious Emotion Control could be a contagious disease or toxin or some sort or a contagious psychic FX passed from one person to another.
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Flaws
- Limited to One Direction: You can only shift attitudes either up or down, causing targets to become more or less friendly. You can still control who the target feels these emotions for, though.
- Limited to One Subject: You can only shift the attitudes of others regarding one subject, either yourself or others (but not both), chosen when you take this flaw.
- Sense-Dependent: Your Emotion Control works through a target’s senses rather than as a strictly mental FX. Examples include eye contact (visual), voice or music (auditory), or pheromones (olfactory).
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Drawbacks
- Noticeable: Your Emotion Control FX has some noticeable element: your eyes or head glow, your subjects’ skin changes color, a particular scent fills the air (perhaps differing according to the emotion), and so forth. This drawback often occurs in conjunction with the Sense-Dependent flaw.
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Assocaited FX
- Inflict (Condition): The ability to affect emotions may also involve the ability to affect someone’s sense of drive or cause disorientation, suited to the Inflict (Condition) FX.
- Mind Reading: Mind Reading (possibly Limited to a subject’s emotional state) can be a useful ability to have when you intend to manipulate someone’s emotions.

