Feat Descriptions

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Each feat's description explains the benefit it provides. It also says if the feat can be acquired in ranks and what the effects are of doing so. If a feat's description does not specifically say it can be acquired multiple times, then it can only be taken once by a character. Ranks in a feat are noted with a number after the feat's name, such as "Defensive Roll 2" (for a character who has taken two ranks in the Defensive Roll feat), just like skill and FX ranks.

Contents

Types of Feats

Feats are categorized as one of six types:

  • Combat feats are useful in combat and often modify how combat maneuvers are performed. For games where combat is especially dangerous or deadly, GMs may wish to restrict access to Combat feats.
  • Opportunity feats take advantage of risky moves taken by foes in battle. In games where tactical movement and attacks of opportunity are not used, GMs should not allow characters to select Opportunity feats.
  • Reputation feats are used to determine how well-known a character is. Games which do not use the Reputation rules should similarly not allow Reputation feats.
  • Skill feats offer bonuses or modifications to skill use. Games which abstract skills or downplay the importance of the skills might be better with Skill feats restricted or removed.
  • Fortune feats require and enhance the use of hero dice. GMs running games which do not use hero dice, or who run less heroic and grittier games may wish to restrict access or ban the use of Fortune feats.
  • General feats provide special abilities or bonuses not covered by the other categories.

FX Feats are a special seventh type of feat, related to FX and described in Chapter V: FX.

Feat Descriptions

Each feat is listed by name, type, and if the feat is available in multiple ranks, followed by a description of the feat’s benefits. The effects of additional ranks of the feat (if any) are noted in the text of each feat. In some cases a feat’s description mentions the normal conditions for characters who do not have the feat for comparison.

NAME Feat Type, Ranked




The feat name line contains the following information:

  • Feat Name: What the feat is called. GMs may feel free to change the names of some skills to better suit e style of their game.
  • Feat Type: What type of feat this feat is.
  • Ranked: Whether or not you can buy multiple ranks of the feat.

Below the feat name line is a description of what the feat grants a character in game-terms.

Combat Feats

Image:Cinematic.jpg Fortune Feats

General Feats

Image:Tactical.jpg Opportunity Feats

Image:options.gifOption: Opportunity Feats and Combat Advantage

If you like the flavor and option that some of these feats provide, but do not want to make use of Attacks of Opportunity in your game, you can still make use of them without using attacks of opportunity. If a feat says that it counts towards your allotment of attacks of opportunity in a round, use of this feat will instead grant your opponent Combat Advantage over you if your attempt fails (leaving you vulnerable for one round).

Image:Social.jpg Reputation Feats

Skill Feats

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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