Golem

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GOLEM (48 + PL cp)




A tromping automaton made from clay, stone, iron, or sometimes even flesh, golems are terrifyingly resilient and relentless foes. The Golem template can also be used for constructs such as robots.

  • Abilities: Strength +10 (Density, Growth), Constitution --, Dexterity -1, Intelligence --, Charisma -- (-32 cp)
  • Skills: Might +3 (Density, Growth), Toughness +5 (3 ranks Impervious, Density, Growth) (0 cp)
  • FX: Damage (PL - 10) (Hardened Fists; FX Feats: Mighty); Density 6 (Extras: Continuous; Flaws: Permanent); Growth 4 (Extras: Continuous; Flaws: Permanent); Immunity 60 (Fortitude and Will resistances) (80 + PL cp)
  • Trade-Offs: Golems always have a +5 Toughness / -5 Defense Trade-off, regardless of archetype.
d20 Advanced: Part III
Chapter X: Gamemastering The Three Commandments of Gamemastering | Overseeing Character Creation | Running the Game | Creating the Adventure
Chapter XI: Campaign Building Campaign Era | Campaign Feel | Realism | Power Level & Character Points | Genre | Creating PC Templates | Selecting Options | Designing Worlds of Adventure
Chapter XII: Stock Characters NPC Guidelines | Creating an Encounter | NPC Archetypes | NPC Templates
Part I: Characters | Part II: Action | Part III: Running the Game

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