Growth

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GROWTH
Type: AlterationAction: Free (active)
Range: PersonalDuration: Sustained
Resistance: NoneCost: 3 points per rank

You can increase your size, and therefore your strength and durability. Every rank of Growth activated increases your Strength by +1. Every other rank increases your Toughness by +1. The additional Strength does not improve your Athletics checks, however, since your mass also increases.

TABLE 5.7: INCREASED SIZE
Growth RankSizeMightStrToughCombat ModifierInfiltration ModifierIntimidation ModifierHeightWeightSpaceReach
0Medium+0+0+0+0+0+06 ft.60-500 lbs.5 ft.5 ft.
1__+1+0___6 1/2 ft.___
2__+2+1___7 ft.___
3__+3+1___7 1/2 ft.___
4Large+1+4+2–1–4+28 ft.500-4K lbs.10 ft.10 ft.
5__+5+2___10 ft.___
6__+6+3___12 ft.___
7__+7+3___14 ft.___
8Huge+2+8+4–2–8+416 ft.4K–32K lbs.15 ft.10 ft.
9__+9+4___20 ft.___
10__+10+5___24 ft.___
11__+11+5___28 ft.___
12Gargantuan+3+12+6–4–12+632 ft.32K–250K lbs.20 ft.15 ft.
13__+13+6___40 ft.___
14__+14+7___48 ft.___
15__+15+7___56 ft.___
16Colossal+4+16+8–8+12–1664 ft.250K-2 mil lbs.30 ft.15 ft.
17__+17+8___80 ft.___
18 __+18+9___96 ft.___
19__+19+9___112 ft.___
20Awesome+5+20+10–12–20+10128 ft.+2 mil lbs.+40 ft.20 ft.

Every four ranks of Growth active increase your size category by one full level. So a medium creature with Growth at 4 ranks is large, at 8 ranks is huge, at 12 ranks is gargantuan, at 16 ranks is colossal, and at 20 ranks is awesome-sized. You gain all the benefits and drawbacks of your new size category. Your base movement speed increases by 5 feet per size category you enlarge.

Intermediate ranks of Growth also increase size, but not necessarily size category. See the Increased Size Table for a character’s approximate size at any given rank of Growth.

Contents

FX Feats

  • Alternate FX: If you have Growth, you can acquire Shrinking as an Alternate FX feat.
  • Growth Strike: You can add the momentum of increasing in size to your melee attacks, literally enlarging under an opponent’s jaw, for example. This gives you a +1 damage bonus per size category you enlarge until you reach your opponent’s size and only works on opponents at least one size category larger than you. So growing from medium to awesome size as part of an attack does +5 damage, for example.
  • Innate: Your size, or ability to change size, are an innate part of your nature and cannot be countered or nullified. Innate is particularly common for permanent Growth that reflects the natural size of larger creatures.
  • Macroverse: If you have Growth 20, you can enlarge past awesome size, to the point where you cross a dimensional barrier and enter a “macroverse” (which may or may not really exist at the superatomic level, where our universe exists within a single atom). Entering or leaving a macroverse is one action. In the macroverse, you lose your Growth effect, but gain Shrinking equal to your Growth rank (and when you shrink smaller than miniscule size, you leave the macroverse and return to the normal universe at awesome size, where your powers return to normal). This feat is only available if the GM determines a macroverse exists in the setting.

Extras

  • Affects Others: You can grant the benefits of Growth to someone else by touch, enlarging them up to your maximum rank. As a +1 extra, both you and one other you are touching can increase in size.
  • Attack: A Growth Attack increases the size of an unwilling target. While this grants the target all the benefits of increased size, it also imposes all the drawbacks; being 30 feet tall can be very inconvenient, especially if you have a secret identity to maintain!
  • Duration: Continuous Growth allows you to remain at whatever size you set for yourself until you choose to change it or your effect is countered.

Flaws

  • Action: This flaw does not apply to Growth; it is a power drawback instead (see the following section).
  • Dispersal (–2): You increase in size by dispersing your bodily mass in some fashion over a larger area. You do not gain the increased weight, Strength, Toughness, or Might associated with Growth or the increased resistance to knockback (since your mass doesn’t increase), although you do gain the other effects of your increased size. This flaw is most often associated with growing characters that also become Insubstantial, turning into mist, for example, in which case Growth may be Linked to that effect, although it is not required.
  • Permanent: You are permanently at the maximum size for your Growth rank. You gain all the benefits and drawbacks of your size, but cannot turn off your Growth to achieve a smaller size. Permanent Growth is often also Innate to reflect the natural size of larger creatures.

Drawbacks

  • Action: Generally, requiring longer than a free action to change your size is a drawback rather than an Action flaw, simply because it doesn’t limit the use of Growth much once you’ve assumed a particular size. Taking one action to grow is a 1-point drawback and two actions is 2 points, with each additional step on the Time and Value Progression Table adding 1 point to the drawback (if the GM allows a longer Action drawback).
  • Full Power: A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot “stop” at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn’t result in any significant disadvantage.
d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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