Immovable
From D20advanced
| IMMOVABLE | ||
| Type: Defense | Action: Reaction (passive) | |
| Range: Personal | Duration: Permanent | |
| Resistance: None | Cost: 1 point per rank | |
You’re especially resistant to being moved by attacks. You gain a +2 bonus per rank to Might against all attempts to Gain Combat Advantage over you by pushing you, tripping you, throwing you, or otherwise moving you. You also reduce the distance you are knocked back by an attack, reducing the damage modifier of an attack by your immovable rank for the purposes of calculating knockback.
To gain the benefits of this effect, you cannot move more than your normal speed in a round. If you move at accelerated speed (two actions), your Immovable rank is halved. If you move all out, you lose the benefit of Immovable for the round.
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Extras
- Unstoppable (+1): Your speed has no effect on your immovability; you can move all out while retaining your full effect rank. You also subtract your Immovable rank from an opponent’s Immovable rank before determining its effect, including the damage from a slam attack, allowing you to slam Immovable opponents for more damage than usual. You can- not reduce an opponent’s effective Immovable rank below 0.
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Flaws
- Action: Changing the action to use Immovable can create an effect that requires some preparation: you have to “brace” yourself, at least initially. This makes Immovable somewhat less useful against surprise attacks or unexpected circumstances.
- Duration: Immovable’s duration cannot be changed; to change the effort it requires, change its required action instead.

