Independent

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INDEPENDENT +0 Modifier




Applied to a sustained FX, this modifier makes its duration independent of the user and based instead on the number of character points in the FX. The FX occurs normally and then fades at a rate of 1 character point of effectiveness per round until it is gone. While it lasts, it requires no attention or maintenance from the user, like a continuous duration FX, although it can still be countered or nullified (also like a continuous FX). This is like a combination of the Duration (continuous) and Fades modifiers. An Independent Alternate FX continues to function even when the Array is switched to a different configuration. If an effect is not sustained, modify its duration before applying this modifier.

Independent is useful for FX like Create Objects (for objects that fade or melt away), Environmental Control (for changes to the environment that slowly return to normal), or Obscure (for obscured areas that slowly shrink and disappear, like the FX of a smoke or gas grenade). The Slow Fade FX feat can modify the rate at which the Independent FX fades, and the Total Fade modifier can keep it at full strength until its duration runs out, although the GM should approve any increases in the fade duration as best suits the FX and the game.

d20 Advanced: Part I
Chapter I: The Basics What is d20 Advanced? | The Basics | Gameplay | Hero Dice | Character Points | Details & Characteristics | Drawbacks
Chapter II: Abilities Generating Ability Scores | The Abilities | Altering Ability Scores | Movement | Size
Chapter III: Skills Skill Basics | How Skills Work | Skill Descriptions | Combat Skills | Resistances | Creating Skills
Chapter IV: Feats Acquiring Feats | Feat Descriptions | Fighting Styles | Creating Feats
Chapter V: FX FX Components | FX Types | Using FX | Noticing FX | Countering FX | FX Descriptions | FX Feats | FX Modifiers | Extras | Flaws | FX Drawbacks | Drawback Descriptions | FX Structures | Creating FX | Improving and Adding FX
Chapter VI: Gear Equipment | General Equipment | Weapons | Armor | Vehicles | Structures | Devices | Constructs | Wealth
Part I: Characters | Part II: Action | Part III: Running the Game

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