NPC Templates

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NAME (cp Cost)




  • Abilities: Modifiers to be applied to the template's normal ability scores.
  • Skills: Bonus skill points you can apply to an NPC, raising them above and beyond the normal skills it would have.
  • Feats: Any extra feats that a template has access to.
  • Gear: If a template uses an FX thanks to devices or other gear, they are listed here.
  • FX: If a template has the ability to use any specific FX (which generally include natural weapons or supernatural abilities to meet the Effect Modifier caps for damage and the like), they are listed here.
  • Drawbacks: Templates which suffer any drawbacks are noted here.
  • Template Variants: If a template has a particular take on different archetypes, whether with additional feats, FX, equipment, or skills, they will be listed here.

Note that the cp cost is included for your convenience only: NPCs are not limited to any set number of character points. You may find the costs useful in learning how to create characters yourself, hence their inclusion.

NPC Templates

d20 Advanced: Part III
Chapter X: Gamemastering The Three Commandments of Gamemastering | Overseeing Character Creation | Running the Game | Creating the Adventure
Chapter XI: Campaign Building Campaign Era | Campaign Feel | Realism | Power Level & Character Points | Genre | Creating PC Templates | Selecting Options | Designing Worlds of Adventure
Chapter XII: Stock Characters NPC Guidelines | Creating an Encounter | NPC Archetypes | NPC Templates
Part I: Characters | Part II: Action | Part III: Running the Game

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